Reynor trigger G1
IntermediateZvPAll-in
GM Certified
By Reynor • Patch 5.0.14
Play Style
While we all thought 2 base allins were dead, then Trigger brought them back at Homestorycup 28 vs Reynor of all people. This one is REALLY going to tax your micro skills and it will probably not gain you MMR, but it's damn fun to try.
Strategic Goals
- → Never lose stalkers and keep trading to overwhelm the Zerg
- → Hitting your timing is incredibly important
- → The Upgrades give the All-in that extra Oomph
Counters
- • Overly Greedy Zergs
- • Zergs that are bad at taking good fights
Weaknesses
- • As every twilight opening, very early Allins
- • It's just really hard to pull off
Transition Plan
None, we keep going
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 14 | 0:14 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 75 ![]() | — |
| 15 | 0:21 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 15 | 0:40 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 16 | 0:45 | ![]() Hatchery 275 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 275 ![]() | — |
| 16 | 0:49 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 150 ![]() | — |
| 18 | 1:07 | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 17 | 1:12 | ![]() Spawning Pool 200 ![]() Required for production of zerglings and queens and researches zergling upgrades. | 200 ![]() | — |
| 17 | 1:15 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 250 ![]() | — |
| 21 | 1:58 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 21 | 1:59 | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 350 ![]() | — |
| 26 | 2:01 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 26 | 2:09 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 26 | 2:13 | ![]() Metabolic Boost 100 ![]() ![]() Increases Zergling movement speed significantly. | 100 ![]() ![]() | — |
| 28 | 2:20 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 200 ![]() | — |
| 32 | 2:38 | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 175 ![]() | — |
| 34 | 2:46 | ![]() Hatchery 275 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 275 ![]() | — |
| 34 | 2:47 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 34 | 2:51 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 34 | 2:53 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 34 | 2:55 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 36 | 3:03 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 36 | 3:09 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 450 ![]() | — |
| 36 | 3:12 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 350 ![]() | — |
| 47 | 3:28 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 47 | 3:31 | ![]() Spore Crawler 75 ![]() A mobile creep-bound anti-air defensive structure. | 75 ![]() | — |
| 47 | 3:33 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 200 ![]() | — |
| 50 | 3:43 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 52 | 3:48 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 52 | 3:52 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 52 | 3:54 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 250 ![]() | — |
| 54 | 3:58 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 54 | 4:00 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 56 | 4:05 | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 56 | 4:09 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 57 | 4:13 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 57 | 4:14 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 57 | 4:16 | ![]() Lair 150 ![]() ![]() Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers. | 225 ![]() ![]() | — |
| 58 | 4:20 | ![]() Spore Crawler 75 ![]() A mobile creep-bound anti-air defensive structure. | 75 ![]() | — |
| 58 | 4:23 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 300 ![]() | — |
| 58 | 4:30 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 65 | 4:35 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 65 | 4:36 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 67 | 4:40 | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 67 | 4:42 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 200 ![]() | — |
| 70 | 4:46 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 70 | 4:49 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 300 ![]() ![]() | — |
| 73 | 4:59 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 500 ![]() | — |
| 81 | 5:04 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 84 | 5:10 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 225 ![]() ![]() | — |
| 89 | 5:14 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 200 ![]() | — |
| 89 | 5:20 | Glial Reconstitution | 100 ![]() ![]() | — |
| 89 | 5:22 | ![]() Overseer 50 ![]() ![]() A spellcaster evolution of the overlord. Works as a detector and has numerous special abilities. | 50 ![]() ![]() | — |
| 89 | 5:24 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 89 | 5:26 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 75 ![]() ![]() | — |
| 90 | 5:31 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 90 | 5:33 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 300 ![]() ![]() | — |
| 90 | 5:35 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 97 | 5:39 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 200 ![]() | — |
| 98 | 5:45 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 150 ![]() ![]() | — |
| 98 | 5:48 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 98 | 5:49 | ![]() Evolution Chamber 75 ![]() Provides basic upgrades for the zerg ground units. | 75 ![]() | — |
| 102 | 5:50 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 525 ![]() ![]() | — |
| 117 | 6:04 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 117 | 6:08 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 114 | 6:12 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 375 ![]() ![]() | — |
| 120 | 6:19 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 300 ![]() | — |
| 120 | 6:23 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 120 | 6:24 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 25 ![]() ![]() | — |
| 120 | 6:25 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 75 ![]() ![]() | — |
| 126 | 6:28 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 250 ![]() ![]() | — |
| 125 | 6:33 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 400 ![]() ![]() | — |
| 125 | 6:35 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 125 | 6:37 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 75 ![]() ![]() | — |
| 125 | 6:38 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 125 | 6:39 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 525 ![]() ![]() | — |
| 120 | 6:55 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 500 ![]() ![]() | — |
| 120 | 7:00 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 800 ![]() ![]() | — |
| 114 | 7:02 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 114 | 7:07 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 75 ![]() ![]() | — |
| 111 | 7:11 | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 175 ![]() | — |
| 111 | 7:12 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 225 ![]() ![]() | — |
| 113 | 7:19 | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 175 ![]() | — |
| 113 | 7:21 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 150 ![]() ![]() | — |
| 109 | 7:26 | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 175 ![]() | — |
| 109 | 7:29 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 450 ![]() ![]() | — |
| 86 | 7:49 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 800 ![]() ![]() | — |
| 86 | 7:51 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 89 | 7:55 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 150 ![]() ![]() | — |
| 79 | 7:59 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 79 | 8:02 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 25 ![]() ![]() | — |
| 79 | 8:04 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 79 | 8:05 | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 175 ![]() | — |
| 80 | 8:06 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 825 ![]() ![]() | — |
| 78 | 8:40 | ![]() Queen 175 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 350 ![]() | — |
| 82 | 8:46 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 150 ![]() ![]() | — |
| 82 | 8:49 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 400 ![]() | — |
| 80 | 8:56 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 25 ![]() ![]() | — |
| 80 | 8:57 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 76 | 9:03 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 275 ![]() ![]() | — |
| 76 | 9:04 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 76 | 9:13 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 25 ![]() ![]() | — |
Transition Plan
None, we keep going















