Brood Lord Transition

AdvancedZvTEconomic

Play Style

Late game transition to Brood Lords for siege power. Uses Brood Lords to break Terran defensive positions.

Strategic Goals

  • Survive to late game
  • Get Greater Spire
  • Morph Brood Lords
  • Break Terran positions

Counters

  • Mech compositions
  • Tank lines

Weaknesses

  • Vikings
  • Liberators

Build Order Steps

SupplyTimeActionCostNotes
12-
Overlord
Overlord
100
Minerals
18s
Produces control and is no longer a detector like the StarCraft I version.
Overlord
100
Minerals
18s
16-
Hatchery
Hatchery
300
Minerals
71s
Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery.
Hatchery (Natural)
300
Minerals
71s
18-
Extractor
Extractor
25
Minerals
21s
Allows drones to extract vespene gas.
Extractor
25
Minerals
21s
17-
Spawning Pool
Spawning Pool
200
Minerals
46s
Required for production of zerglings and queens and researches zergling upgrades.
Spawning Pool
200
Minerals
46s
19-
Overlord
Overlord
100
Minerals
18s
Produces control and is no longer a detector like the StarCraft I version.
Overlord
100
Minerals
18s
20-
Queen
Queen
150
Minerals
36s
The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense.
Queen x2
300
Minerals
36s
20-
Zergling Speed
Zergling Speed
Metabolic Boost. Increases Zergling movement speed significantly.
Zergling Speed
26-
Queen
Queen
150
Minerals
36s
The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense.
Queen x2 (Total 4)
300
Minerals
36s
30-
Hatchery
Hatchery
300
Minerals
71s
Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery.
Hatchery (Third)
300
Minerals
71s
36-
Lair
Lair
150
Minerals
100
Gas
57s
Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers.
Lair
150
Minerals
100
Gas
57s
40-
Spire
Spire
200
Minerals
200
Gas
36s
Required to produce mutalisks and corruptors and provides upgrades for aerial units.
Spire
200
Minerals
200
Gas
36s
50-
Corruptor
Corruptor
150
Minerals
100
Gas
29s
Attacks and "corrupts" other air units, increasing damage taken.
Corruptors x8
60-
Greater Spire
Greater Spire
100
Minerals
150
Gas
71s
Upgrade of the spire, enables production of brood lords.
Greater Spire
100
Minerals
150
Gas
71s
70-
Brood Lord
Brood Lord
150
Minerals
150
Gas
24s
High hit point aerial ground attacker which replaced the swarm guardian, evolving from the corruptor.
Morph Brood Lords
Morph 4-6 Brood Lords
80-
Brood Lord
Brood Lord
150
Minerals
150
Gas
24s
High hit point aerial ground attacker which replaced the swarm guardian, evolving from the corruptor.
Attack with Brood Lords
Supported by ground army

Transitions

Add Vipers for Abduct and Blinding Cloud