Brood Lord Transition
AdvancedZvTEconomic
Play Style
Late game transition to Brood Lords for siege power. Uses Brood Lords to break Terran defensive positions.
Strategic Goals
- → Survive to late game
- → Get Greater Spire
- → Morph Brood Lords
- → Break Terran positions
Counters
- • Mech compositions
- • Tank lines
Weaknesses
- • Vikings
- • Liberators
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 16 | - | ![]() Hatchery 300 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 300 ![]() | — |
| 18 | - | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 17 | - | ![]() Spawning Pool 200 ![]() Required for production of zerglings and queens and researches zergling upgrades. | 200 ![]() | — |
| 19 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 20 | - | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 300 ![]() | — |
| 20 | - | ![]() Zergling Speed Metabolic Boost. Increases Zergling movement speed significantly. | — | |
| 26 | - | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 300 ![]() | — |
| 30 | - | ![]() Hatchery 300 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 300 ![]() | — |
| 36 | - | ![]() Lair 150 ![]() ![]() Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers. | 150 ![]() ![]() | — |
| 40 | - | ![]() Spire 200 ![]() ![]() Required to produce mutalisks and corruptors and provides upgrades for aerial units. | 200 ![]() ![]() | — |
| 50 | - | ![]() Corruptor 150 ![]() ![]() Attacks and "corrupts" other air units, increasing damage taken. | — | |
| 60 | - | ![]() Greater Spire 100 ![]() ![]() Upgrade of the spire, enables production of brood lords. | 100 ![]() ![]() | — |
| 70 | - | ![]() Brood Lord 150 ![]() ![]() High hit point aerial ground attacker which replaced the swarm guardian, evolving from the corruptor. | Morph 4-6 Brood Lords | |
| 80 | - | ![]() Brood Lord 150 ![]() ![]() High hit point aerial ground attacker which replaced the swarm guardian, evolving from the corruptor. | Supported by ground army |
Transitions
Add Vipers for Abduct and Blinding Cloud












