Lambo Hatch first - ravager push
IntermediateZvTTiming Attack
Play Style
Imported from Spawning Tool
Strategic Goals
Counters
- No specific counters listed.
Weaknesses
- No specific weaknesses listed.
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 14 | 0:14 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 75 ![]() | — |
| 15 | 0:21 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 15 | 0:39 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 16 | 0:44 | ![]() Hatchery 300 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 300 ![]() | — |
| 16 | 0:48 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 16 | 0:55 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 18 | 1:05 | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 18 | 1:10 | ![]() Spawning Pool 200 ![]() Required for production of zerglings and queens and researches zergling upgrades. | 200 ![]() | — |
| 16 | 1:13 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 18 | 1:26 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 21 | 1:56 | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 300 ![]() | — |
| 21 | 1:58 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 200 ![]() | — |
| 28 | 2:11 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 28 | 2:18 | ![]() Hatchery 300 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 300 ![]() | — |
| 31 | 2:38 | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 150 ![]() | — |
| 31 | 2:42 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 43 | 3:18 | ![]() Roach Warren 150 ![]() Enables production of roaches and researches roach upgrades. | 150 ![]() | — |
| 42 | 3:20 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 150 ![]() | — |
| 42 | 3:28 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 48 | 3:54 | ![]() Metabolic Boost 100 ![]() ![]() Increases Zergling movement speed significantly. | 100 ![]() ![]() | — |
| 48 | 3:56 | ![]() Evolution Chamber 75 ![]() Provides basic upgrades for the zerg ground units. | 75 ![]() | — |
| 48 | 4:01 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 300 ![]() ![]() | — |
| 55 | 4:07 | ![]() Spore Crawler 75 ![]() A mobile creep-bound anti-air defensive structure. | 75 ![]() | — |
| 55 | 4:09 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 225 ![]() ![]() | — |
| 58 | 4:11 | ![]() Evolution Chamber 75 ![]() Provides basic upgrades for the zerg ground units. | 75 ![]() | — |
| 58 | 4:16 | ![]() Spore Crawler 75 ![]() A mobile creep-bound anti-air defensive structure. | 75 ![]() | — |
| 58 | 4:21 | ![]() Evolution Chamber 75 ![]() Provides basic upgrades for the zerg ground units. | 75 ![]() | — |
| 58 | 4:23 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 150 ![]() ![]() | — |
| 63 | 4:30 | ![]() Spore Crawler 75 ![]() A mobile creep-bound anti-air defensive structure. | 75 ![]() | — |
| 63 | 4:32 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 75 ![]() ![]() | — |
| 73 | 4:42 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 600 ![]() | — |
| 77 | 4:50 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 81 | 5:04 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 75 ![]() ![]() | — |
| 84 | 5:07 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 100 ![]() | — |
| 94 | 5:22 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 50 ![]() ![]() | — |
| 93 | 5:30 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 25 ![]() ![]() | — |
| 92 | 5:44 | ![]() Lair 150 ![]() ![]() Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers. | 150 ![]() ![]() | — |
| 91 | 5:54 | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 150 ![]() | — |
| 78 | 6:15 | ![]() Ravager 25 ![]() ![]() An artillery unit that evolves from the roach. Can use corrosive bile to destroy force fields and hit clumps of units at range. | 25 ![]() ![]() | — |
Transitions
Transition macro















