Lurker Rush

AdvancedZvTTiming Attack

Play Style

Fast Lurker tech for strong defensive positions. Uses Lurkers to control space and deny Terran pushes.

Strategic Goals

  • Get Lurker Den quickly
  • Morph Lurkers
  • Control key positions
  • Deny Terran advances

Counters

  • Bio pushes
  • Tank positioning

Weaknesses

  • Liberator zones
  • Raven detection

Build Order Steps

SupplyTimeActionCostNotes
12-
Overlord
Overlord
100
Minerals
18s
Produces control and is no longer a detector like the StarCraft I version.
Overlord
100
Minerals
18s
16-
Hatchery
Hatchery
300
Minerals
71s
Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery.
Hatchery (Natural)
300
Minerals
71s
18-
Extractor
Extractor
25
Minerals
21s
Allows drones to extract vespene gas.
Extractor
25
Minerals
21s
17-
Spawning Pool
Spawning Pool
200
Minerals
46s
Required for production of zerglings and queens and researches zergling upgrades.
Spawning Pool
200
Minerals
46s
19-
Overlord
Overlord
100
Minerals
18s
Produces control and is no longer a detector like the StarCraft I version.
Overlord
100
Minerals
18s
20-
Queen
Queen
150
Minerals
36s
The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense.
Queen x2
300
Minerals
36s
22-
Overlord
Overlord
100
Minerals
18s
Produces control and is no longer a detector like the StarCraft I version.
Overlord
100
Minerals
18s
26-
Roach Warren
Roach Warren
150
Minerals
39s
Enables production of roaches and researches roach upgrades.
Roach Warren
150
Minerals
39s
28-
Extractor
Extractor
25
Minerals
21s
Allows drones to extract vespene gas.
Extractor x2 (Total 3)
50
Minerals
21s
30-
Lair
Lair
150
Minerals
100
Gas
57s
Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers.
Lair
150
Minerals
100
Gas
57s
32-
Hydralisk Den
Hydralisk Den
100
Minerals
100
Gas
29s
Required for the production of hydralisks and researches hydralisk upgrades.
Hydralisk Den
100
Minerals
100
Gas
29s
36-
Lurker
Lurker
50
Minerals
100
Gas
18s
A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line.
Lurker Den
100
Minerals
150
Gas
57s
40-
Hydralisk
Hydralisk
100
Minerals
50
Gas
24s
Basic ranged attacker of the zerg swarm.
Hydralisks x8
44-
Lurker
Lurker
50
Minerals
100
Gas
18s
A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line.
Morph Lurkers
Morph 4-6 Lurkers
50-
Lurker
Lurker
50
Minerals
100
Gas
18s
A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line.
Position Lurkers
Control key areas

Transitions

Continue Lurker production, add Vipers for late game