Lurker Rush
AdvancedZvTTiming Attack
Play Style
Fast Lurker tech for strong defensive positions. Uses Lurkers to control space and deny Terran pushes.
Strategic Goals
- → Get Lurker Den quickly
- → Morph Lurkers
- → Control key positions
- → Deny Terran advances
Counters
- • Bio pushes
- • Tank positioning
Weaknesses
- • Liberator zones
- • Raven detection
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 16 | - | ![]() Hatchery 300 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 300 ![]() | — |
| 18 | - | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 17 | - | ![]() Spawning Pool 200 ![]() Required for production of zerglings and queens and researches zergling upgrades. | 200 ![]() | — |
| 19 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 20 | - | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 300 ![]() | — |
| 22 | - | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 26 | - | ![]() Roach Warren 150 ![]() Enables production of roaches and researches roach upgrades. | 150 ![]() | — |
| 28 | - | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 50 ![]() | — |
| 30 | - | ![]() Lair 150 ![]() ![]() Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers. | 150 ![]() ![]() | — |
| 32 | - | ![]() Hydralisk Den 100 ![]() ![]() Required for the production of hydralisks and researches hydralisk upgrades. | 100 ![]() ![]() | — |
| 36 | - | ![]() Lurker 50 ![]() ![]() A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line. | 100 ![]() ![]() | — |
| 40 | - | ![]() Hydralisk 100 ![]() ![]() Basic ranged attacker of the zerg swarm. | — | |
| 44 | - | ![]() Lurker 50 ![]() ![]() A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line. | Morph 4-6 Lurkers | |
| 50 | - | ![]() Lurker 50 ![]() ![]() A long ranged siege unit that evolves from the hydralisk. Must burrow to attack, but does damage in a line. | Control key areas |
Transitions
Continue Lurker production, add Vipers for late game











