ZvP vs Twilight
IntermediateZvPEconomic
Play Style
Response to Protoss Twilight Council openings. Prepares for Chargelot or Blink Stalker attacks while building economy.
Strategic Goals
- → Scout Twilight Council
- → Get Roach Warren for defense
- → Build Roaches as needed
- → Expand and drone
Counters
- • Chargelot timings
- • Blink Stalker attacks
Weaknesses
- • Disruptor tech
- • Storm
Build Order Steps
| Supply | Time | Action | Cost | Notes |
|---|---|---|---|---|
| 12 | 0:00 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 14 | 0:17 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 14 | 0:23 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 75 ![]() | — |
| 15 | 0:35 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 16 | 0:42 | ![]() Spawning Pool 200 ![]() Required for production of zerglings and queens and researches zergling upgrades. | 200 ![]() | — |
| 15 | 0:44 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 17 | 1:08 | ![]() Hatchery 300 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 300 ![]() | — |
| 17 | 1:10 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 17 | 1:25 | ![]() Extractor 25 ![]() Allows drones to extract vespene gas. | 25 ![]() | — |
| 16 | 1:29 | ![]() Zergling 50 ![]() Fast but weak melee attacker ideal for swarming attacks in large numbers. | 300 ![]() | — |
| 16 | 1:32 | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 150 ![]() | — |
| 21 | 1:40 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 100 ![]() | — |
| 21 | 1:59 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 100 ![]() | — |
| 22 | 2:08 | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 150 ![]() | — |
| 25 | 2:13 | ![]() Drone 50 ![]() Harvests resources and spawns structures. Is sacrificed when creating new structures. | 50 ![]() | — |
| 26 | 2:21 | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 150 ![]() | — |
| 32 | 2:37 | ![]() Metabolic Boost 100 ![]() ![]() Increases Zergling movement speed significantly. | 100 ![]() ![]() | — |
| 36 | 3:02 | ![]() Hatchery 300 ![]() Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery. | 300 ![]() | — |
| 36 | 3:16 | ![]() Overlord 100 ![]() Produces control and is no longer a detector like the StarCraft I version. | 200 ![]() | — |
| 36 | 3:32 | ![]() Queen 150 ![]() The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense. | 300 ![]() ![]() | — |
| 44 | 3:50 | ![]() Roach 75 ![]() ![]() Exceptionally tough short ranged unit able to quickly regenerate and move while burrowed. | 175 ![]() | — |
| 44 | 4:10 | ![]() Spore Crawler 75 ![]() A mobile creep-bound anti-air defensive structure. | 225 ![]() | — |
Transitions
Add Lurkers for defense, or Vipers for late game











