PiG's 2-Base Roach Wall-Off (ZvZ)

BeginnerZvZDefensive
By PiG • Patch 5.0.14

Play Style

Safe ZvZ build that walls off the natural to deny Ling floods. Focuses on a 2-base Roach timing or safe macro transition.

Strategic Goals

  • Wall off natural with Evo/Roach Warren
  • Deny Zergling run-bys
  • Build Roach army safely
  • Secure third base with Roach cover

Counters

  • Zergling floods
  • Baneling all-ins

Weaknesses

  • Mutalisk switch
  • Lurkers

Build Order Steps

SupplyTimeActionCostNotes
13-
Overlord
Overlord
100
Minerals
18s
Produces control and is no longer a detector like the StarCraft I version.
Overlord
100
Minerals
18s
Scout for 12 pool
17-
Hatchery
Hatchery
300
Minerals
71s
Spawns larvae to be morphed into other zerg strains, generates creep and digests minerals and gas into a usable form. The queen is spawned directly from the hatchery.
Hatchery (Natural)
300
Minerals
71s
17-
Spawning Pool
Spawning Pool
200
Minerals
46s
Required for production of zerglings and queens and researches zergling upgrades.
Spawning Pool
200
Minerals
46s
20-
Queen
Queen
150
Minerals
36s
The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense.
Queen x2
300
Minerals
36s
20-
Zergling
Zergling
50
Minerals
17s
Fast but weak melee attacker ideal for swarming attacks in large numbers.
Zergling x2
100
Minerals
17s
27-
Queen
Queen
150
Minerals
36s
The new queen is very different than its StarCraft I counterpart, being a powerful attacking ground dwelling support unit ideal for zerg defense.
Queen (Third)
150
Minerals
36s
34-
Spine Crawler
Spine Crawler
100
Minerals
36s
A mobile creep-bound defensive structure that attacks ground units.
Spine Crawler
100
Minerals
36s
At natural wall
36-
Extractor
Extractor
25
Minerals
21s
Allows drones to extract vespene gas.
Extractor x2
50
Minerals
21s
42-
Roach Warren
Roach Warren
150
Minerals
39s
Enables production of roaches and researches roach upgrades.
Roach Warren
150
Minerals
39s
Part of wall
42-
Evolution Chamber
Evolution Chamber
75
Minerals
25s
Provides basic upgrades for the zerg ground units.
Evolution Chamber x2
150
Minerals
25s
Complete the wall
48-
Lair
Lair
150
Minerals
100
Gas
57s
Upgrade of the hatchery giving access to more advanced buildings and providing upgrades for overlords and overseers.
Lair
150
Minerals
100
Gas
57s
50-Missile Attacks +1
70-Glial Reconstitution
100
Minerals
100
Gas
79s
105-Attack Move out with maxed Roach army

Transitions

Take third base, add Hydras, get +2 upgrades